GOTY 2015

Well, this has been a fun year. As it turns out, I haven’t actually played many games this year. Too busy making my own, I guess? But that’s a post for another day. Today, we’re going to scrabble together what games I did play this year, rank them arbitrarily and then be angry about them. That’s how GOTYs work, right?

Okay, five games I played this year, that were released this year, that I enjoyed. In kind of an order? Maybe? These aren’t reviews, just scattered thoughts about them.

5. We Know The Devil

headerQueer VN? Check. Cute characters? Check. Those characters in angst and suffering? Check.

WKTD had a great art style and soundtrack, and a dark story that made I adored. More games like this need to exist. Games by queer people, for queer people, thank you.

4. Crypt Of The Necrodancer

header (1)I don’t like rhythm games. I don’t particularly like rogue-likes, either. I loved this game. Maybe it was the cute pixel art, maybe it was the amazing soundtrack. Maybe I just liked the sum of its parts more than the individual elements. I just know I had a lot of fun with it, and I still listen to the soundtrack all the damn time.

3. Cibele

webheaderThis is a game that made me feel uncomfortable. It felt like a weird personal invasion of Nina Freeman’s space and life, and even though I know that’s okay, because she made this, and put it out, it still feels weird and wrong. Which is great. It’s intimate, unique and very, very personal. Exactly the sort of thing I like to see in games.

2. Fallout 4

81-0-1447157316Look. The Fallout series is among my favourite franchise. I dig wandering the wasteland, being a smooth talking saviour that hits on all the pretty people, listening to old-timey radio and discovering what weird shit’s been going on. Fallout 4 gave me a really great version of that, and I have had a fantastic time with it. And for the first time, the Bethesda engine doesn’t look like complete ass? Double win!

1. The Beginner’s Guide

header (2)When I played through this, I hated it. I literally refused to keep playing at one point. It made me feel awful, genuinely unhappy. I shouted at my computer, teared up, squeezed my partner’s hand.

The game that gave me the strongest emotional response this year probably deserves a spot on this list, right?

Also I really like it a lot, on retrospect.

Honourable Mentions

Life is Strange! I never got the time to play much of it, but if I had, I feel pretty confident it would have made this list.

The Talos Principle. Technically it came out in December of ’14, but it came out too late to make that year’s list.

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